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Make a connection and wait for a water deal to be offered. Accept the deal, regardless of what the price is.
Wait until the end of the month. Bring up the cheat box and enter "terrain one up. Rebuild a new water connection at the same point where you originally made the connection. When you rebuild the connection at that same exact tile, the water will still flow into your city, but since the deal has been terminated, you will not be charged for the water supply! SimCity Downtown Affiliate Information. This code makes most items, such as buildings, utilities, zones, transportation, trees, and surface water free. A petitioner will appear in the Meet window, announcing a "Local Fundraising Event.
This code is only available after you prove your integrity by using the "call cousin Vinnie" cheat and refusing his offer. This code makes all garbage disposal facilities available, even if they have not yet been invented.
This code causes all possible business deals to be offered in the Meet Window. This code raises your entire map by one unit of elevation. This code lowers your entire map by one unit of elevation. Additionally, apart from the penalty I get for apparently being the culprit of the cut-off deal , my finances window shows another similar amount that I have to pay for at the end of the year shown in the 'neighbour deals' row , but this amount gets added at another time than the penalty for the broken deal.
According to the game's pie chart, I am using The neighbour deal is about me selling I read something online about this, saying that the cause may be a shortage of power cables going to the neighbour town. But I installed 6 extra power cables connecting with the respective neighbour , and my last deal was a selling of about So an additional 6 should be quite enough.
Does anyone know what can solve this issue?
I have to fix this right away, or there's no point in continuing the game, as I'm completely broke. I've found that at least a part of the problem lies withing the distribution of my power. My city has a river in the center, and is built around this river on both sides. Just now, I found out that, for some reason, the power for the neighbour deal is only subtracted from power plants on just one side of the river. This causes my power plants to run at full capacity for a while even though the deal is cancelled the very first second.
I've now built a bridge over the river, with power cable towers next to the bridge on both sides of the river. But it doesn't seem to make any difference. Does anyone know if the power should get distributed by default, or otherwise how to make it distribute some other way? So that's two fines for one cancelled deal. Response to edit about bridge: You say you built a bridge to try and transfer power between two isolated parts of your city. The problem is roads don't help supply power. Only zones, power lines and civic buildings radiate a power grid out.
For reference, the power that they radiate out in every direction is 4 tiles for zones and civic buildings, and 2 tiles for power lines. You'll need to build a powerline over the river if you want to connect your two sections of your city. It is the same as constructing a bridge, except you do so with power lines.
This will allow the power to flow between the isolated sections of the city, and hopefully supply enough power to the neighbour. In Simcity , some of the items listed under ordinances are really more like government services than rules. But, they are similar to ordinances in that they have a particular effect on your city. Pollution Pollution is of three types; air, water, and garbage. Garbage is produced by every type of zone and will cover your city unless you do something about it.
What you can do is build landfills, recycling centers, or incinerators. Water pollution is produced by every type of building too. You can eliminate this type of pollution by building some water-treatment plants. Air pollution is produced mainly by traffic and industrial zones, but to some degree by almost every type of building. You can enact ordinances to reduce pollution. Also, anything that lowers traffic, like bus stops and mixed-zoning, will reduce air pollution.
Mixed zoning means putting all three types of zones somewhat near each other so Sims have less distance to travel. By having a high education rate, you can reduce pollution because industries will go high-tech and these pollute less. Non-obvious things that will limit a cities growth. Industrial zones in high land value areas. Move industrial zones out of the center of the city.
One of these items ships sooner than the other. Webarchive template wayback links CS1 maint: In SimCity , land value creates very distinct neighborhoods which tend to contain narrow income bands, creating well-defined slums , middle class areas, and wealthy areas. Skip to main content Search. There's a problem loading this menu right now. Additionally, apart from the penalty I get for apparently being the culprit of the cut-off deal , my finances window shows another similar amount that I have to pay for at the end of the year shown in the 'neighbour deals' row , but this amount gets added at another time than the penalty for the broken deal. As for getting the normal or Unlimited versions, the Unlimited version is the obvious choice, as it simply has more content, and comes in a fancy box.
The center of the city can sustain itself without them, but may be helped by transportation connections to industrial zones on the outskirts. You may or may not see a complaint about industrial land being too expensive if you have this problem.